﻿#if UNITY_EDITOR
/// <summary>
/// 缓存Xml目录
/// </summary>
[ESF_AliasTooltip("缓存Xml目录")]
public enum ESF_enCacheXmlCatalog
{
    /// <summary>
    /// 工程设定
    /// </summary>
    [ESF_AliasTooltip("工程设定")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    ProjectSetting,
    /// <summary>
    /// 语言包设定
    /// </summary>
    [ESF_AliasTooltip("语言包设定")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    LanguageSetting,
    /// <summary>
    /// XLSX表架构
    /// </summary>
    [ESF_AliasTooltip("XLSX表架构")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    XlsxSchema,
    /// <summary>
    /// XLSX表架构
    /// </summary>
    [ESF_AliasTooltip("XLSX表脚本生成设定")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    XlsxScriptBuildSetting,
    /// <summary>
    /// SpriteAtlas图集
    /// </summary>
    [ESF_AliasTooltip("SpriteAtlas图集")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    SpriteAtlas,
    /// <summary>
    /// AssetBundle资源包
    /// </summary>
    [ESF_AliasTooltip("AssetBundle资源包")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    AssetBundle,
    /// <summary>
    /// BehaviourTree
    /// </summary>
    [ESF_AliasTooltip("BehaviourTree")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    BehaviourTree,
    /// <summary>
    /// UGUI设定
    /// </summary>
    [ESF_AliasTooltip("UGUI设定")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    UGUISetting,
    /// <summary>
    /// ILRuntime Dll设定
    /// </summary>
    [ESF_AliasTooltip("ILRuntime Dll设定")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    ILRuntimeDllSetting,
    /// <summary>
    /// Animator设定
    /// </summary>
    [ESF_AliasTooltip("Animator设定")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    AnimatorSetting,
    /// <summary>
    /// 场景编辑
    /// </summary>
    [ESF_AliasTooltip("场景编辑")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    SceneEditor,
    /// <summary>
    /// ILRuntime BehaviorDesigner
    /// </summary>
    [ESF_AliasTooltip("ILRuntime BehaviorDesigner")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    ILRuntimeBehaviorDesigner,
    /// <summary>
    /// 导出代码
    /// </summary>
    [ESF_AliasTooltip("导出代码")]
    [ESF_GUISelectFilterEnum(typeof(enESF_AllLanguageClassify))]
    ExtractCode,
}
#endif
